I'm putting this here as it is a challenge of sorts. Anthony was talking to the guy who runs the Munster Historical League. It seems it is mostly Cork and Kerry, but they were talking of a one day/weekend event against us. It will be using DBMM, which is a larger version of DBA, with a twist. I haven't played in a couple of years, but wouldn't mind giving it a go and not sure if any others would be up to defending Limerick/Tipp/Clare honour against the Southern hordes.
October 4th has been confirmed and we have 5 guys coming up from Cork/Kerry for some DBMM200. In the free slot some of the guys would like to do DBA, I will be playing one in Flames of War and we may try to get a Bolt Action and Dystopian Wars game going as well. Email me if you want to do something and I will see if any of them are interested.
Schedule at the moment is:
09.30: Arrive in shop in Limerick and set up
· 10.00-11.30: DBMM200 Round 1
· 11.45-13.15: DBMM200 Round 2:
· 13.45-16.30: Free Slot. DBMM play-off for top 2. Other ruleset game
Check out link below for intro to DBMM200 and for some tips etc.
Hi, below is the email from the cork guys about October 4th and what they thought of it. Hi Everyone,
Just a quick update on a mini DBMM200 competition we ran at the weekend.
There is a strong gaming community in Limerick and one of our Dublin DBMM players Anthony has been taken under their wing . Anthony and the President of the Society in Limerick (Aaron Leslie) got touch with the Munster Wargames Group to set up an initial get together of the two clubs.
The Limerick Wargamers play a variety of games (FOG, FOW, DBA, Dystopian Wars, Bolt Action etc.) and they were happy to give DBMM a go. We ran a two round event (with a play-off of the top 2 at the end to decide the eventual winner) based on DBMM200 rules, open theme, 240AP armies, 90 min games and 120*90cm tables. We also got a chance to play a few other rules sets individually in the afternoon including DBA, FOW, Dystopian and Bolt Action.
The results of the event are below. I think the games themselves went well. There is a learning curve with DBMM but all new players were ‘well-seasoned’ gamers and really seemed to pick up the concepts well. One of my highlights was seeing a Brilliant Spartacus (a.k.a. Anthony) calling a brilliant stroke and marching a gaggle of Horde (S) into Genghis Khan and Co who had for some reason deployed in difficult going. Alas this bold stroke back fired when the hardy Mongols refused to die and Garry (or Genghis as he may possibly be known as in future)claims his deployment was a masterful piece of Steppe cunning!
Many thanks to Aaron and Anthony for helping set this up and to Garry for the excellent venue (The Gathering Games shop, Lower Gerald Griffin Street, Limerick).
Set out below are the final results.
The Brian Boru is very near on the horizon now (17th/18th October) so I hope you are all getting your lists into Jan for checking!
Treaty Stone 1 Dayer DBMM200 Rules - Open Theme, 240 AP
Standings after 2 Rounds 1 Tony (Early Croatian)\ Garry (Mongol Conquest) 39 2 Tom Worden (French Ord) 37 3 John Somers (Khazars) 37 4 William Coughlan (Chimu) 27 5 Tim Madeley (Catalan Company) 26 6 Aaron Leslie (French Ord) 23 7 Seamus O'Shea (Later Carthaginian) 23 8 Tommy Worden (Seljuq) 16 9 Chris (Free Company) 11 10 Anthony Fitzgerald (Slave Revolt) 11
Overall Winner and Runner-Up Tom Worden (French Ord) 14 John Somers (Khazars) 11
Round 1 Tony (Early Croatian) 14 Seamus (Later Carthies) 11 John (Khazars) 14 Tim (Catalan Company) 11 Tommy (Seljuq) 14 Anthony (Slave Revolt) 11 Aaron (French Ord) 13 Tom (French Ord) 12 William (Chimu) 14 Chris (Free Company) 11
Round 2 Tom (French Ord) 25 Chris (Free Company) 0 Garry (Mongol Conquest) 25 Anthony (Slave Revolt) 0 John (Khazars) 23 Tommy (Seljuq) 2 Tim (Catalan Company) 15 Aaron (French Ord) 10 William (Chimu) 13 Seamus (Later Carthies) 12
Just a small note on my trip back to New Zealand. I caught up with some of the guys I use to wargame with at the Christchurch Wargaming Club at the Woolston Workingman’s club. The battle was using DBR the shot and pike version of DBA/DBMM, A system I played quite a bit in London, but have not played in a few years. The army I borrowed was Irish Confederate’s in 1648 lead by English Royalist exiles and my opponent was Scots Conventers. My army had three commands, the English C-in-C lead the royalists in the middle and the Irish formed the flanks. The Scots had2 commands, a large command with infantry, various sized artillery, Lancers and Light Horse which faced the English and my right flank Irish. A smaller command with the Pistoliers and more infantry faced off against my left flank.
The large Scots command would for the most part fight defensively with the musketeers and artillery forming a wall of shot and the pike and Lancers sat behind as a reserve. The English and Irish would march up, but suffered badly. Although I did hit the right of his line in the side, my dice were not with me and I was repulsed. The Scots Lancers would charge at the end of the battle and hit my Irish Pike, which buckled against the Lancers and was destroyed. The English hit. In the Middle was a couple of enclosed fields which separated the Scottish commands. I had my royalist superior shot in there supported by a skirmisher and ordinary shot to face some ordinary shot and a fast shot. It was an even battle to start with. The Royalist general charged in halfway through and cut down a shot and followed up through the enclosed field, ending up behind the Scottish lines. The rest of the shot fought a bloody fight until the battle was decided on my left flank. On the Left, my Pistoliers moved up ahead of the infantry. After some manoeuvring they engaged the Scottish Pistoliers. In a show of amazing dice rolling, My Pistolier general and another Pistolier were shot down, breaking the command. The left would collapse. With the casualties in my other commands the army was close to breaking. As it was a friendly and I had to leave, I conceded the game to my opponent as I had no real way of coming back from where I was. Before the Killer Volley After the killer Volley
While in New Zealand I went to the Christchurch Wargaming club and had a Big DBA battle. The guys here are doing this rather than DBMM as it is simpler to play. We also used 25mm figures which is making a comeback over here. I used Middle Imperial Roman and I fought Mike who used Seleucid. Mike is currently leading the 25mm Big Battle league in Christchurch. I was the defender and set up first.
This was the initial set up. My plan was to hold my left flank with Auxilia in the Rough to stop the elephants opposite them. I would push the Auxilia up in the centre to catch the Seleucid phalanx in the rough and to use my Auxilia to stop the elephants on the left supported by Legionaries.
The battle started well with my Artillery picking off two elephants, stopping the Seleucid attack on my left. My attack in the middle faulted and I rushed Legionaries into the gap with my Cavalry General. While my Right flank reorganised to better take on the Elephants.
My Light Horse and Cavalry General moved around to protect the right flank of the Auxilia and engaged the Seleucid Light Horse and Psiloi, I lost my Light Horse, but scattered the Seleucid Light Horse and psiloi. Demoralising that command. (see next post for part two)
(Part 2) About this time the elephants on the right hit into my infantry. My first line was Auxilia as they quick kill elephants with the legionaries behind to fill gaps. The Elephants were quite lucky and would smash through the Auxilia and then the legionaries, surviving repeated flank attacks. With the fight between the Light Horse and Cavalry on the other side of the fort resulting in losses on both sides, my right flank would faulted.
This was the situation near the end.
I would break his right flank. In the Middle I got an Auxilia into the side of the phalanx rear unit and then shoot the front one. unfortunately I didn't push him back for a quick kill. But to do this I had to move the Psiloi flank guard. Having survive the Artillery, the Phalanx hit the side of my Cavalry General killing him and breaking my army. The seleucid army was two elements off breaking, so in the end a close battle. It was a fun battle and very close, a good time for both of us.
PE 1 Emperor Class Battleship + Shield (3) + Elite Metzger AUSF-B Robot Konigsberg Battle Cruiser + Aggressive 2 x Geier Bombers Advanced Deployed 3 x Riever Light Cruisers 4 x Arminius Frigates 4 x Arminius Frigates
PE 2 Kaiser Karl Imperium Konigsberg Havel Attached to Komnigsberg 3 x Riever 3 x Stolz 3 x Arminius Flanking Force 2 x Saxony
KoD Asgard + Calcification + 6 x Tyr Ragnarok + Aggressive 3 x Sigurd 2 x Skagerrak MkII 3 x Korsor 4 x Magni Advanced Force 3 x Korsor
EotBS 2 Kaiju + Sheild(2) + Elite Mizuchi + Sheild (2) + Aggressive Kiyohime + Stoic 3 x Honshu MK I 4 x Uwatsu 5x Fujin
Results by Round
Round 1 RoF v RC RoF Victory EoTBS 1 v EoTBS 2 EOTBS 1 Victory IR V PE 1 Draw KoD v PE 2 KoD Victory
Round 2 EotBS 1 v IR IR Victory KoD v RoF RoF Victory EoTBS 2 v RC RC Crushing Victory PE 2 v PE 1 PE 2 Crushing Victory
Round 3 RoF v PE 2 RoF Victory RC v IR Draw KoD v EotBS 1 EotBS 1 Victory EotBS 2 V PE 1 PE 1 Crushing Victory
Final Positions RoF 9 Pts Destroyed 1360 Lost 740 RC 7 Pts Destroyed 1550 Lost 1010 IR 7pts Destroyed 785 Lost 710 EoTBS 1 7 pts Destroyed 615 Lost 480 PE 1 6pts Destriyed 1555 Lost 1365 PE 2 6pts Destroyed 1395 Lost 1255 KoD 5 pts Destroyed 980 Lost 1260 EotBS 2 1 pt Destroyed 620 Lost 1950