Post by jon on Apr 19, 2015 9:55:07 GMT
So folks, it's coming up to that time of year again, Conclave is on the horizon! 20th and 21st of June this summer, and we've got some great rpgs for you this year!
conclaverpgs@gmail.com
Writers, if you've got something you want to run, contact me and we'll do our best to make it happen, or even if you just want to submit scenarios.
GMs, if you can run a system, find me at the con and let me know, I'll be looking to build up a list of writers and GMs who'd like to work with us to make Conclave RPGs something to shout about!
I figured I'd give you all a slightly early preview of the games we have so far.
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THE TEMPLE OF ELEMENTAL AMBIVALENCE
A 4th edition Dungeons and Dragons game for 4-6 adventurers
Written by Brian Fahey.
Something is amiss in the Land of . No, it's not the dragon who captured the princess. No, it's not the tyrant who holds the reigns of power from a citadel of blood-red stone. It's not even the Probable Swamp, where the dead walk in the night, seeking the taste of the flesh of innocents (probably).
People have stopped CARING. And so the princess goes unrescued, the tyrant goes unchallenged, and the swamp zombies go hungry.
There is only one chance to save the land. A band of brave and proven warriors must descend into the TEMPLE OF ELEMENTAL AMBIVALENCE, and beard the very spirit of Disinterest itself. Of course we don't have any, and instead we have this group of unrelenting sociopaths from a time long forgotten who care too much and think too little.
Well, things can hardly get any worse...can they?
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Keep The Fire Burning
A GURPS: Celtic Myth Adventure for 4 – 6 players.
Written by; Deirdre Williams
Can the fire be rekindled before the sun sets? As the longest day of the year drifts away can a small group of young celtic warriors be trusted to bring the fire of Baile Átha Luain to the sacred standing stones on Inis Turc? Trecherous marshes, misty lochs and sidhe folk await those brave enough to take up the challange.
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Digging for a dead God.
A Call of Cthulhu scenario for 6 soldiers.
Written by John Wick.
Mature Audiences 16+
It's mid summer 1939 in the jungles of Africa, and a group of soldiers digging for diamonds are about to find something completely different. Can they carry out their mission? Will they even survive their encounter?
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FATE: TMNT
A FATE system adventure for 6 players.
Written by Jon Williams.
The Turtles, Splinter, April and Casey Jones are off on holiday! All is well in NYC, so they all packed into the Shellraiser and headed off to the mountains for some meditation, training, sun, fun and pizza! It's a beautiful long weekend, so nothing could possibly go wrong....could it?
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I hope they sound good to all of you!
conclaverpgs@gmail.com
Writers, if you've got something you want to run, contact me and we'll do our best to make it happen, or even if you just want to submit scenarios.
GMs, if you can run a system, find me at the con and let me know, I'll be looking to build up a list of writers and GMs who'd like to work with us to make Conclave RPGs something to shout about!
I figured I'd give you all a slightly early preview of the games we have so far.
------------------------------------------------------------------------------
THE TEMPLE OF ELEMENTAL AMBIVALENCE
A 4th edition Dungeons and Dragons game for 4-6 adventurers
Written by Brian Fahey.
Something is amiss in the Land of . No, it's not the dragon who captured the princess. No, it's not the tyrant who holds the reigns of power from a citadel of blood-red stone. It's not even the Probable Swamp, where the dead walk in the night, seeking the taste of the flesh of innocents (probably).
People have stopped CARING. And so the princess goes unrescued, the tyrant goes unchallenged, and the swamp zombies go hungry.
There is only one chance to save the land. A band of brave and proven warriors must descend into the TEMPLE OF ELEMENTAL AMBIVALENCE, and beard the very spirit of Disinterest itself. Of course we don't have any, and instead we have this group of unrelenting sociopaths from a time long forgotten who care too much and think too little.
Well, things can hardly get any worse...can they?
---------------------------------------------------------------------------------------
Keep The Fire Burning
A GURPS: Celtic Myth Adventure for 4 – 6 players.
Written by; Deirdre Williams
Can the fire be rekindled before the sun sets? As the longest day of the year drifts away can a small group of young celtic warriors be trusted to bring the fire of Baile Átha Luain to the sacred standing stones on Inis Turc? Trecherous marshes, misty lochs and sidhe folk await those brave enough to take up the challange.
------------------------------------------------------------------
Digging for a dead God.
A Call of Cthulhu scenario for 6 soldiers.
Written by John Wick.
Mature Audiences 16+
It's mid summer 1939 in the jungles of Africa, and a group of soldiers digging for diamonds are about to find something completely different. Can they carry out their mission? Will they even survive their encounter?
------------------------------------------------------------------
FATE: TMNT
A FATE system adventure for 6 players.
Written by Jon Williams.
The Turtles, Splinter, April and Casey Jones are off on holiday! All is well in NYC, so they all packed into the Shellraiser and headed off to the mountains for some meditation, training, sun, fun and pizza! It's a beautiful long weekend, so nothing could possibly go wrong....could it?
----------------------------------------------------------------
I hope they sound good to all of you!