Post by Admin on Jun 5, 2013 11:41:14 GMT
CONCLAVE 2013
DBMM 200
- 200pts
- 15mm
Saturday 15th June
Rules used will be DBMM 2.0.
Umpire’s decision on anything will be final.
Four Rounds: one hours 45 minutes each:
9.30-11.15, 11.30-13.15, 13.45-15.30, 15.45-17.30
The first two Rounds will be ‘random’, trying to avoid two people from same club/city fighting, & trying to get historical match ups (or at least the same book).
The rest will be Swiss (1v2, 3v4), also trying to avoid two people from same club/city fighting; &trying to get historical match ups (or at least the same book).
Army lists must be submitted allocating all elements including baggage to a command. They must specify the number of ME and the disheartened/broken/shattered levels for each command and for the whole army. The list must indicate the year, geographical region, generals where relevant, all stratagems chosen (and the elements to which they apply, if appropriate) and all double based elements.
Once an army list has been submitted it may not be changed or altered other than to correct any errors. Players may only correct their errors by making reasonable changes to their list. It is not allowed to completely re-write the list, and the list checkers decision on this is final.
Any incorrect list discovered after a game has commenced must be corrected prior to the next match.
Players must supply their own terrain pieces, which must be to an acceptable standard. Additionally all figures must be representative and must be painted and based to an acceptable standard. Umpires will have the discretion to remove unsightly or unrepresentative items.
Players must be present and ready to start all matches at the appointed time. Where a player has a reasonable excuse for arriving late the match start will be delayed by up to 20 minutes. After which time the effected player will be awarded a bye and maximum points. No player will be awarded more than one bye for any reason.
If a player resigns from a game at any stage after the round starts, the opponent gets maximum points.
Games will end immediately when the umpire calls time. If any combat dice rolls have been made then complete combats and sort out end of turn results.
No game shall be deemed a civil war.
DBMM 200
- 200pts
- 15mm
Saturday 15th June
Rules used will be DBMM 2.0.
Umpire’s decision on anything will be final.
Four Rounds: one hours 45 minutes each:
9.30-11.15, 11.30-13.15, 13.45-15.30, 15.45-17.30
The first two Rounds will be ‘random’, trying to avoid two people from same club/city fighting, & trying to get historical match ups (or at least the same book).
The rest will be Swiss (1v2, 3v4), also trying to avoid two people from same club/city fighting; &trying to get historical match ups (or at least the same book).
Army lists must be submitted allocating all elements including baggage to a command. They must specify the number of ME and the disheartened/broken/shattered levels for each command and for the whole army. The list must indicate the year, geographical region, generals where relevant, all stratagems chosen (and the elements to which they apply, if appropriate) and all double based elements.
Once an army list has been submitted it may not be changed or altered other than to correct any errors. Players may only correct their errors by making reasonable changes to their list. It is not allowed to completely re-write the list, and the list checkers decision on this is final.
Any incorrect list discovered after a game has commenced must be corrected prior to the next match.
Players must supply their own terrain pieces, which must be to an acceptable standard. Additionally all figures must be representative and must be painted and based to an acceptable standard. Umpires will have the discretion to remove unsightly or unrepresentative items.
Players must be present and ready to start all matches at the appointed time. Where a player has a reasonable excuse for arriving late the match start will be delayed by up to 20 minutes. After which time the effected player will be awarded a bye and maximum points. No player will be awarded more than one bye for any reason.
If a player resigns from a game at any stage after the round starts, the opponent gets maximum points.
Games will end immediately when the umpire calls time. If any combat dice rolls have been made then complete combats and sort out end of turn results.
No game shall be deemed a civil war.